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Frequently Asked Questions

The main Polantis service is free, only a quick registration is required. The rules are different for the Marketplace because you can buy and sell objects on it.

When you click on any object that interests you, you will be presented with the registration form.

Once you register, you can optionally fill in additional information about your architecture practice. This data will only be used for our internal statistics and will never be used or shared with any third parties.

Just select the object by finding it in the company list or the object type or simply browsing the site for what interests you. Next to the image of the object, you can see the list of available formats. Click one, and you are good to go.

We try to provide specific formats for most of the major architectural software on the market today, to help you integrate the object into your project as quickly and easily as possible.

We expand our palette of supported software continually. You can see which formats are available in the symbols when you click on the "Download" button. If you have need of a format that we do not currently work with, send us an e-mail and we will try to support that model type in the future. Never the less, we estimate that with the formats we support now, almost 95% of architecture softwares are supported, either directly, through native formats or indirectly by an exchange format such as DXF or 3DS.

All the objects also have 2D drawings for integration into plans, sections and facades of projects. A filter "Show only 2D models" is available on the top of the available objects list.

To maximize compatibility with the widest percentage of max users. Our MAX objects use default scanline materials, the most versatile and used form. Their conversion into specific V-ray or Mental-Ray materials is very easy to do. Should you want a pre-prepared material type specifically adapted for V-ray, it is included in the shader sections that accompany most of our objects. Our list of Shader formats is continually increasing.

Shaders are advanced material settings that explain the programs how to render all the properties of a material. Using shaders gives you a better, faster, more optimized and more realistic result than using a bitmap image as a texture.

The manufacturer's contact details, website and catalogue information can be found on the company page of the objects, and in special cases in composition tables that accompany parametric objects.

If you have stumbled upon a product by a manufacturer that you wish to see featured on Polantis, you just need to fill out the contact form. We can also create a CAD or BIM object for you.